Link: Siha has a post over at crewskills.net commenting on comments on reviews prompted by TOR's recently-dropped press embargo.
What never fails to amaze me is just how easily fooled by abstractions gamers apparently are. People criticise MMORPG quests for being “kill x, fetch y” all the while apparently blithely ignoring the fact that the quests in every RPG are exactly identical. As I’ve probably mentioned before, literally the only difference between a WoW quest and (say) a DA2 quest is the presentation; text that says “kill ten templars” versus four cutscenes of “break into the Chantry and rescue my ex boyfriend and I’ll give you those maps you wanted”.
TOR blends both; it does the cinematics of a single player but it keeps the quest log “honesty” of an MMO. Yet it still gets critics griping that its questing isn’t “innovative” enough.
Guys, seriously. Just turn off your quest objective HUD and… there. Single player RPG questing a go-go.